Tribal Gross Gaming Revenue: $43.9B In 2024
National Indian Gaming Commission Fiscal Year 2024 report shows 4.6%, $2 billion gains
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Tribal gambling operations amassed $43.9 billion in gross gaming revenue (GGR) during fiscal year 2024, according to a report released Thursday by the National Indian Gaming Commission (NIGC).
The figure, gleaned from 532 independently audited financial reports from 243 federally recognized tribes, represented about a $2 billion increase from 2023, up 4.6%.
The report is segmented into national regions accounting for tribal operations in 29 states. All eight regions reported growth, led by the Oklahoma City and Washington, D.C., sectors.
“This year’s GGR reflects not only the resilience of the tribal gaming industry, but also the dedication of tribal leadership in preserving and growing this important economic driver for their communities,” NIGC Acting Chairwoman Sharon Avery said in a press release. “The continued success of Indian gaming is a testament to the strong tribal governance and the sound regulation that protects the integrity of the industry.”

California, Florida monopolies help lead the way
Oklahoma City posted $3.6 billion in GGR, an increase of 12.7%.
The D.C region, which includes the Seminole Tribe’s Hard Rock monopoly in Florida and 44 others operators in Alabama, Connecticut, Louisiana, Mississippi, New York, and North Carolina, reported $10.2 billion more (11.2%) in GGR as compared to 2023.
The Sacramento region, which encompasses California — where all 87 casinos are tribal — again led with $12.1 billion. That represented just 1.4% growth from 2023, however.
“These revenue numbers demonstrate the positive impacts of tribal gaming and the essential role it plays supporting tribal sovereignty, job growth, infrastructure, education, and important social, health, and welfare programs in tribal communities — just to name a few,” Vice Chair Jeannie Hovland said in a release. “NIGC remains committed to working with Tribes and their regulators to ensure the long-term integrity and success of Indian gaming.”
The report encompasses figures for Class II and III gambling.